GstGLWindow

GstGLWindow represents a window that elements can render into. A window can either be a user visible window (onscreen) or hidden (offscreen).

Members

Variables

Reserved
void*[4] Reserved;
close
GstGLWindowCB close;
closeData
void* closeData;
closeNotify
GDestroyNotify closeNotify;
contextRef
GWeakRef contextRef;
display
GstGLDisplay* display;
draw
GstGLWindowCB draw;
drawData
void* drawData;
drawNotify
GDestroyNotify drawNotify;
isDrawing
bool isDrawing;
lock
GMutex lock;
mainContext
GMainContext* mainContext;
parent
GstObject parent;
priv
GstGLWindowPrivate* priv;
queueResize
bool queueResize;
resize
GstGLWindowResizeCB resize;
resizeData
void* resizeData;
resizeNotify
GDestroyNotify resizeNotify;