Value | Meaning |
---|---|
Luminance6409 | Single component replicated across R, G, and B textures components |
Alpha6406 | Single component stored in the A texture component |
LuminanceAlpha6410 | Combination of #GST_GL_LUMINANCE and #GST_GL_ALPHA |
Red6403 | Single component stored in the R texture component |
R833321 | Single 8-bit component stored in the R texture component |
Rg33319 | Two components stored in the R and G texture components |
Rg833323 | Two 8-bit components stored in the R and G texture components |
Rgb6407 | Three components stored in the R, G, and B texture components |
Rgb832849 | Three 8-bit components stored in the R, G, and B texture components |
Rgb56536194 | Three components of bit depth 5, 6 and 5 stored in the R, G, and B texture components respectively. |
Rgb1632852 | Three 16-bit components stored in the R, G, and B texture components |
Rgba6408 | Four components stored in the R, G, B, and A texture components respectively. |
Rgba832856 | Four 8-bit components stored in the R, G, B, and A texture components respectively. |
Rgba1632859 | Four 16-bit components stored in the R, G, B, and A texture components respectively. |
DepthComponent1633189 | A single 16-bit component for depth information. |
Depth24Stencil835056 | A 24-bit component for depth information and a 8-bit component for stencil informat. |
Rgb10A232857 | |
R1633322 | Single 16-bit component stored in the R texture component |
Rg1633324 | Two 16-bit components stored in the R and G texture components |