GstGLViewConvert

Convert stereoscopic/multiview video using fragment shaders.

Members

Variables

Padding
void*[4] Padding;
capsPassthrough
bool capsPassthrough;
context
GstGLContext* context;
downmixMode
GstGLStereoDownmix downmixMode;
fbo
GstGLFramebuffer* fbo;
fromTextureTarget
GstGLTextureTarget fromTextureTarget;
inInfo
GstVideoInfo inInfo;
initted
bool initted;
inputFlagsOverride
GstVideoMultiviewFlags inputFlagsOverride;
inputModeOverride
GstVideoMultiviewMode inputModeOverride;
object
GstObject object;
outInfo
GstVideoInfo outInfo;
outputFlagsOverride
GstVideoMultiviewFlags outputFlagsOverride;
outputModeOverride
GstVideoMultiviewMode outputModeOverride;
priv
GstGLViewConvertPrivate* priv;
reconfigure
bool reconfigure;
shader
GstGLShader* shader;
toTextureTarget
GstGLTextureTarget toTextureTarget;