Creates a new texture builder.
Builds a new gdk.texture.Texture with the values set up in the builder.
Gets the context previously set via gdk.gltexture_builder.GLTextureBuilder.setContext or null if none was set.
Gets the format previously set via gdk.gltexture_builder.GLTextureBuilder.setFormat.
Gets whether the texture has a mipmap.
Gets the height previously set via gdk.gltexture_builder.GLTextureBuilder.setHeight or 0 if the height wasn't set.
Gets the texture id previously set via gdk.gltexture_builder.GLTextureBuilder.setId or 0 if the id wasn't set.
Gets the GLsync previously set via gdk.gltexture_builder.GLTextureBuilder.setSync.
Gets the region previously set via gdk.gltexture_builder.GLTextureBuilder.setUpdateRegion or null if none was set.
Gets the texture previously set via gdk.gltexture_builder.GLTextureBuilder.setUpdateTexture or null if none was set.
Gets the width previously set via gdk.gltexture_builder.GLTextureBuilder.setWidth or 0 if the width wasn't set.
Sets the context to be used for the texture. This is the context that owns the texture.
Sets the format of the texture. The default is gdk.types.MemoryFormat.R8g8b8a8Premultiplied.
Sets whether the texture has a mipmap. This allows the renderer and other users of the generated texture to use a higher quality downscaling.
Sets the height of the texture.
Sets the texture id of the texture. The texture id must remain unmodified until the texture was finalized. See gdk.gltexture_builder.GLTextureBuilder.build for a longer discussion.
Sets the GLSync object to use for the texture.
Sets the region to be updated by this texture. Together with propertyGdk.GLTextureBuilder:update-texture this describes an update of a previous texture.
Sets the texture to be updated by this texture. See gdk.gltexture_builder.GLTextureBuilder.setUpdateRegion for an explanation.
Sets the width of the texture.
Set the GObject of a D ObjectG wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
gdk.gltexture_builder.GLTextureBuilder is a builder used to construct gdk.texture.Texture objects from GL textures.
The operation is quite simple: Create a texture builder, set all the necessary properties - keep in mind that the properties gdk.gltexture_builder.GLTextureBuilder.GLContext, gdk.gltexture_builder.GLTextureBuilder.guint, gdk.gltexture_builder.GLTextureBuilder.gint, and gdk.gltexture_builder.GLTextureBuilder.gint are mandatory - and then call gdk.gltexture_builder.GLTextureBuilder.build to create the new texture.
gdk.gltexture_builder.GLTextureBuilder can be used for quick one-shot construction of textures as well as kept around and reused to construct multiple textures.