GLTextureBuilder.setId

Sets the texture id of the texture. The texture id must remain unmodified until the texture was finalized. See gdk.gltexture_builder.GLTextureBuilder.build for a longer discussion.

The id must be set before calling gdk.gltexture_builder.GLTextureBuilder.build.

class GLTextureBuilder
void
setId
(
uint id
)

Parameters

id uint

The texture id to be used for creating the texture