Gets the memory format most closely associated with the data of the texture.
Returns the height of the texture, in pixels.
Returns the width of texture, in pixels.
Store the given texture to the filename as a PNG file.
Store the given texture in memory as a PNG file.
Store the given texture to the filename as a TIFF file.
Store the given texture in memory as a TIFF file.
Creates a new texture object representing the gdkpixbuf.pixbuf.Pixbuf.
Creates a new texture by loading an image from memory,
Creates a new texture by loading an image from a file.
Creates a new texture by loading an image from a file.
Creates a new texture by loading an image from a resource.
Compute a concrete size for the gdk.paintable.Paintable.
Gets an immutable paintable for the current contents displayed by paintable.
Get flags for the paintable.
Gets the preferred aspect ratio the paintable would like to be displayed at.
Gets the preferred height the paintable would like to be displayed at.
Gets the preferred width the paintable would like to be displayed at.
Called by implementations of gdk.paintable.Paintable to invalidate their contents.
Called by implementations of gdk.paintable.Paintable to invalidate their size.
Snapshots the given paintable with the given width and height.
Connect to InvalidateContents signal.
Connect to InvalidateSize signal.
Checks if two icons are equal.
Gets a hash for an icon.
Serializes a #GIcon into a #GVariant. An equivalent #GIcon can be retrieved back by calling gio.icon.Icon.deserialize on the returned value. As serialization will avoid using raw icon data when possible, it only makes sense to transfer the #GVariant between processes on the same machine, (as opposed to over the network), and within the same file system namespace.
Generates a textual representation of icon that can be used for serialization such as when passing icon to a different process or saving it to persistent storage. Use gio.icon.Icon.newForString to get icon back from the returned string.
Loads a loadable icon. For the asynchronous version of this function, see gio.loadable_icon.LoadableIcon.loadAsync.
Loads an icon asynchronously. To finish this function, see gio.loadable_icon.LoadableIcon.loadFinish. For the synchronous, blocking version of this function, see gio.loadable_icon.LoadableIcon.load.
Finishes an asynchronous icon load started in gio.loadable_icon.LoadableIcon.loadAsync.
Set the GObject of a D ObjectG wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
Returns a paintable that has the given intrinsic size and draws nothing.
Compute a concrete size for the gdk.paintable.Paintable.
Gets an immutable paintable for the current contents displayed by paintable.
Get flags for the paintable.
Gets the preferred aspect ratio the paintable would like to be displayed at.
Gets the preferred height the paintable would like to be displayed at.
Gets the preferred width the paintable would like to be displayed at.
Called by implementations of gdk.paintable.Paintable to invalidate their contents.
Called by implementations of gdk.paintable.Paintable to invalidate their size.
Snapshots the given paintable with the given width and height.
Connect to InvalidateContents signal.
Connect to InvalidateSize signal.
Deserializes a #GIcon previously serialized using gio.icon.Icon.serialize.
Generate a #GIcon instance from str. This function can fail if str is not valid - see gio.icon.Icon.toString_ for discussion.
Checks if two icons are equal.
Gets a hash for an icon.
Serializes a #GIcon into a #GVariant. An equivalent #GIcon can be retrieved back by calling gio.icon.Icon.deserialize on the returned value. As serialization will avoid using raw icon data when possible, it only makes sense to transfer the #GVariant between processes on the same machine, (as opposed to over the network), and within the same file system namespace.
Generates a textual representation of icon that can be used for serialization such as when passing icon to a different process or saving it to persistent storage. Use gio.icon.Icon.newForString to get icon back from the returned string.
Loads a loadable icon. For the asynchronous version of this function, see gio.loadable_icon.LoadableIcon.loadAsync.
Loads an icon asynchronously. To finish this function, see gio.loadable_icon.LoadableIcon.loadFinish. For the synchronous, blocking version of this function, see gio.loadable_icon.LoadableIcon.load.
Finishes an asynchronous icon load started in gio.loadable_icon.LoadableIcon.loadAsync.
gdk.texture.Texture is the basic element used to refer to pixel data.
It is primarily meant for pixel data that will not change over multiple frames, and will be used for a long time.
There are various ways to create gdk.texture.Texture objects from a gdkpixbuf.pixbuf.Pixbuf, or from bytes stored in memory, a file, or a gio.resource.Resource.
The ownership of the pixel data is transferred to the gdk.texture.Texture instance; you can only make a copy of it, via gdk.texture.Texture.download.
gdk.texture.Texture is an immutable object: That means you cannot change anything about it other than increasing the reference count via gobject.object.ObjectG.ref_, and consequently, it is a thread-safe object.