GLArea.hasDepthBuffer

Get hasDepthBuffer property.

  1. bool hasDepthBuffer [@property getter]
    class GLArea
    @property
    bool
    hasDepthBuffer
    ()
  2. bool hasDepthBuffer [@property setter]

Return Value

Type: bool

If set to true the widget will allocate and enable a depth buffer for the target framebuffer.

Setting this property will enable GL's depth testing as a side effect. If you don't need depth testing, you should call glDisable(GL_DEPTH_TEST) in your GtkGLArea::render handler.