GLArea.hasDepthBuffer

Set hasDepthBuffer property.

  1. bool hasDepthBuffer [@property getter]
  2. bool hasDepthBuffer [@property setter]
    class GLArea
    @property
    void
    hasDepthBuffer
    (
    bool propval
    )

Parameters

propval bool

If set to true the widget will allocate and enable a depth buffer for the target framebuffer.

Setting this property will enable GL's depth testing as a side effect. If you don't need depth testing, you should call glDisable(GL_DEPTH_TEST) in your GtkGLArea::render handler.