Documentation
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GLShader.setUniform2i
gstgl
glshader
GLShader
Perform
glUniform2i()
for name on shader
class
GLShader
void
setUniform2i
(
string
name
,
int
v0
,
int
v1
)
Parameters
name
string
name of the uniform
v0
int
first value to set
v1
int
second value to set
gstgl
glshader
GLShader
constructors
this
functions
attach
attachUnlocked
bindAttributeLocation
bindFragDataLocation
compileAttachStage
detach
detachUnlocked
getAttributeLocation
getProgramHandle
isLinked
link
release
releaseUnlocked
setUniform1f
setUniform1fv
setUniform1i
setUniform1iv
setUniform2f
setUniform2fv
setUniform2i
setUniform2iv
setUniform3f
setUniform3fv
setUniform3i
setUniform3iv
setUniform4f
setUniform4fv
setUniform4i
setUniform4iv
use
static functions
newDefault
stringFragmentExternalOesGetDefault
stringFragmentGetDefault
stringGetHighestPrecision
Perform glUniform2i() for name on shader