Documentation
Dlang.org
Ray.this
graphene
ray
Ray
Create a
ray.Ray
boxed type.
this
()
class
Ray
this
(
)
this
(void* ptr, Flag!"Take" take)
graphene
ray
Ray
constructors
this
functions
cPtr
equal
getClosestPointToPoint
getDirection
getDistanceToPlane
getDistanceToPoint
getOrigin
getPositionAt
initFromRay
initFromVec3
init_
intersectBox
intersectSphere
intersectTriangle
intersectsBox
intersectsSphere
intersectsTriangle
self
properties
gType
static functions
alloc
getGType
Create a ray.Ray boxed type.