Documentation
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Ray.cPtr
graphene
ray
Ray
class
Ray
void
*
cPtr
(
Flag
!"Dup"
dup
=
No.Dup
)
graphene
ray
Ray
constructors
this
functions
cPtr
equal
getClosestPointToPoint
getDirection
getDistanceToPlane
getDistanceToPoint
getOrigin
getPositionAt
initFromRay
initFromVec3
init_
intersectBox
intersectSphere
intersectTriangle
intersectsBox
intersectsSphere
intersectsTriangle
self
properties
gType
static functions
alloc
getGType