Documentation
Dlang.org
Ray.getOrigin
graphene
ray
Ray
Retrieves the origin of the given #graphene_ray_t.
class
Ray
void
getOrigin
(
out
graphene.point3_d.Point3D
origin
)
Parameters
origin
graphene
.
point3_d
.
Point3D
return location for the origin
graphene
ray
Ray
functions
equal
getClosestPointToPoint
getDirection
getDistanceToPlane
getDistanceToPoint
getOrigin
getPositionAt
initFromRay
initFromVec3
init_
intersectBox
intersectSphere
intersectTriangle
intersectsBox
intersectsSphere
intersectsTriangle
static functions
alloc
Retrieves the origin of the given #graphene_ray_t.