Adds a rotation transformation to m, using the given #graphene_quaternion_t.
This is the equivalent of calling graphene.quaternion.Quaternion.toMatrix and then multiplying m with the rotation matrix.
a rotation described by a #graphene_quaternion_t
Adds a rotation transformation to m, using the given #graphene_quaternion_t.
This is the equivalent of calling graphene.quaternion.Quaternion.toMatrix and then multiplying m with the rotation matrix.