Decomposes a transformation matrix into its component transformations.
Computes the determinant of the given matrix.
Checks whether the two given #graphene_matrix_t matrices are equal.
Checks whether the two given #graphene_matrix_t matrices are byte-by-byte equal.
Retrieves the given row vector at index_ inside a matrix.
Retrieves the value at the given row and col index.
Retrieves the scaling factor on the X axis in m.
Retrieves the translation component on the X axis from m.
Retrieves the scaling factor on the Y axis in m.
Retrieves the translation component on the Y axis from m.
Retrieves the scaling factor on the Z axis in m.
Retrieves the translation component on the Z axis from m.
Initializes a #graphene_matrix_t from the values of an affine transformation matrix.
Initializes a #graphene_matrix_t with the given array of floating point values.
Initializes a #graphene_matrix_t using the values of the given matrix.
Initializes a #graphene_matrix_t with the given four row vectors.
Initializes a #graphene_matrix_t compatible with #graphene_frustum_t.
Initializes a #graphene_matrix_t with the identity matrix.
Initializes a #graphene_matrix_t so that it positions the "camera" at the given eye coordinates towards an object at the center coordinates. The top of the camera is aligned to the direction of the up vector.
Initializes a #graphene_matrix_t with an orthographic projection.
Initializes a #graphene_matrix_t with a perspective projection.
Initializes m to represent a rotation of angle degrees on the axis represented by the axis vector.
Initializes a #graphene_matrix_t with the given scaling factors.
Initializes a #graphene_matrix_t with a skew transformation with the given factors.
Initializes a #graphene_matrix_t with a translation to the given coordinates.
Linearly interpolates the two given #graphene_matrix_t by interpolating the decomposed transformations separately.
Inverts the given matrix.
Checks whether the given #graphene_matrix_t is compatible with an a 2D affine transformation matrix.
Checks whether a #graphene_matrix_t has a visible back face.
Checks whether the given #graphene_matrix_t is the identity matrix.
Checks whether a matrix is singular.
Multiplies two #graphene_matrix_t.
Compares the two given #graphene_matrix_t matrices and checks whether their values are within the given epsilon of each other.
Normalizes the given #graphene_matrix_t.
Applies a perspective of depth to the matrix.
Prints the contents of a matrix to the standard error stream.
Projects a #graphene_point_t using the matrix m.
Projects all corners of a #graphene_rect_t using the given matrix.
Projects a #graphene_rect_t using the given matrix.
Adds a rotation transformation to m, using the given angle and axis vector.
Adds a rotation transformation to m, using the given #graphene_euler_t.
Adds a rotation transformation to m, using the given #graphene_quaternion_t.
Adds a rotation transformation around the X axis to m, using the given angle.
Adds a rotation transformation around the Y axis to m, using the given angle.
Adds a rotation transformation around the Z axis to m, using the given angle.
Adds a scaling transformation to m, using the three given factors.
Adds a skew of factor on the X and Y axis to the given matrix.
Adds a skew of factor on the X and Z axis to the given matrix.
Adds a skew of factor on the Y and Z axis to the given matrix.
Converts a #graphene_matrix_t to an affine transformation matrix, if the given matrix is compatible.
Converts a #graphene_matrix_t to an array of floating point values.
Transforms each corner of a #graphene_rect_t using the given matrix m.
Transforms the vertices of a #graphene_box_t using the given matrix m.
Transforms the given #graphene_point_t using the matrix m.
Transforms the given #graphene_point3d_t using the matrix m.
Transform a #graphene_ray_t using the given matrix m.
Transforms each corner of a #graphene_rect_t using the given matrix m.
Transforms a #graphene_sphere_t using the given matrix m. The result is the bounding sphere containing the transformed sphere.
Transforms the given #graphene_vec3_t using the matrix m.
Transforms the given #graphene_vec4_t using the matrix m.
Adds a translation transformation to m using the coordinates of the given #graphene_point3d_t.
Transposes the given matrix.
Unprojects the given point using the projection matrix and a modelview matrix.
Undoes the transformation on the corners of a #graphene_rect_t using the given matrix, within the given axis aligned rectangular bounds.
Undoes the transformation of a #graphene_point_t using the given matrix, within the given axis aligned rectangular bounds.
Allocates a new #graphene_matrix_t.
Pointer to the C boxed value
Get the GType of this boxed type.
Boxed GType property.
Convenience method to return this cast to a type. For use in D with statements.
Make a copy of the wrapped C boxed data.
Copy a C boxed value using g_boxed_copy.
Free a C boxed value using g_boxed_free.
A structure capable of holding a 4x4 matrix.
The contents of the #graphene_matrix_t structure are private and should never be accessed directly.