Adds a rotation transformation to m, using the given angle and axis vector.
This is the equivalent of calling graphene.matrix.Matrix.initRotate and then multiplying the matrix m with the rotation matrix.
the rotation angle, in degrees
the rotation axis, as a #graphene_vec3_t
Adds a rotation transformation to m, using the given angle and axis vector.
This is the equivalent of calling graphene.matrix.Matrix.initRotate and then multiplying the matrix m with the rotation matrix.