GLWindow.connectScrollEvent

Connect to ScrollEvent signal.

Will be emitted when a mouse scroll event is received by the GstGLwindow.

class GLWindow
ulong
connectScrollEvent
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] == double)
)
)
&&
(
Parameters!T.length < 2 ||
(
ParameterStorageClassTuple!T[1] == ParameterStorageClass.none &&
is(Parameters!T[1] == double)
)
)
&&
(
Parameters!T.length < 3 ||
(
ParameterStorageClassTuple!T[2] == ParameterStorageClass.none &&
is(Parameters!T[2] == double)
)
)
&&
(
Parameters!T.length < 4 ||
(
ParameterStorageClassTuple!T[3] == ParameterStorageClass.none &&
is(Parameters!T[3] == double)
)
)
&&
(
Parameters!T.length < 5 ||
(
ParameterStorageClassTuple!T[4] == ParameterStorageClass.none &&
is(Parameters!T[4] : gstgl.glwindow.GLWindow)
)
)
&&
Parameters!T.length < 6
)

Parameters

callback T

signal callback delegate or function to connect

void callback(double x, double y, double deltaX, double deltaY, gstgl.glwindow.GLWindow gLWindow)

x the x coordinate of the mouse event (optional)

y the y coordinate of the mouse event (optional)

deltaX the x offset of the scroll event (optional)

deltaY the y offset of the scroll event (optional)

gLWindow the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: ulong

Signal ID