GLWindow.connectKeyEvent

Connect to KeyEvent signal.

Will be emitted when a key event is received by the GstGLwindow.

class GLWindow
ulong
connectKeyEvent
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] == string)
)
)
&&
(
Parameters!T.length < 2 ||
(
ParameterStorageClassTuple!T[1] == ParameterStorageClass.none &&
is(Parameters!T[1] == string)
)
)
&&
(
Parameters!T.length < 3 ||
(
ParameterStorageClassTuple!T[2] == ParameterStorageClass.none &&
is(Parameters!T[2] : gstgl.glwindow.GLWindow)
)
)
&&
Parameters!T.length < 4
)

Parameters

callback T

signal callback delegate or function to connect

void callback(string id, string key, gstgl.glwindow.GLWindow gLWindow)

id the name of the event (optional)

key the id of the key pressed (optional)

gLWindow the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: ulong

Signal ID