GLWindow.connectMouseEvent

Connect to MouseEvent signal.

Will be emitted when a mouse event is received by the GstGLwindow.

class GLWindow
ulong
connectMouseEvent
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] == string)
)
)
&&
(
Parameters!T.length < 2 ||
(
ParameterStorageClassTuple!T[1] == ParameterStorageClass.none &&
is(Parameters!T[1] == int)
)
)
&&
(
Parameters!T.length < 3 ||
(
ParameterStorageClassTuple!T[2] == ParameterStorageClass.none &&
is(Parameters!T[2] == double)
)
)
&&
(
Parameters!T.length < 4 ||
(
ParameterStorageClassTuple!T[3] == ParameterStorageClass.none &&
is(Parameters!T[3] == double)
)
)
&&
(
Parameters!T.length < 5 ||
(
ParameterStorageClassTuple!T[4] == ParameterStorageClass.none &&
is(Parameters!T[4] : gstgl.glwindow.GLWindow)
)
)
&&
Parameters!T.length < 6
)

Parameters

callback T

signal callback delegate or function to connect

void callback(string id, int button, double x, double y, gstgl.glwindow.GLWindow gLWindow)

id the name of the event (optional)

button the id of the button (optional)

x the x coordinate of the mouse event (optional)

y the y coordinate of the mouse event (optional)

gLWindow the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: ulong

Signal ID