Returns the fallback for this cursor.
Returns the horizontal offset of the hotspot.
Returns the vertical offset of the hotspot.
Returns the name of the cursor.
Returns the texture for the cursor.
Creates a new cursor by looking up name in the current cursor theme.
Creates a new cursor from a gdk.texture.Texture.
Set the GObject of a D ObjectG wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
gdk.cursor.Cursor is used to create and destroy cursors.
Cursors are immutable objects, so once you created them, there is no way to modify them later. You should create a new cursor when you want to change something about it.
Cursors by themselves are not very interesting: they must be bound to a window for users to see them. This is done with gdk.surface.Surface.setCursor or gdk.surface.Surface.setDeviceCursor. Applications will typically use higher-level GTK functions such as [gtk.widget.Widget.setCursor] instead.
Cursors are not bound to a given gdk.display.Display, so they can be shared. However, the appearance of cursors may vary when used on different platforms.
Named and texture cursors
There are multiple ways to create cursors. The platform's own cursors can be created with gdk.cursor.Cursor.newFromName. That function lists the commonly available names that are shared with the CSS specification. Other names may be available, depending on the platform in use. On some platforms, what images are used for named cursors may be influenced by the cursor theme.
Another option to create a cursor is to use gdk.cursor.Cursor.newFromTexture and provide an image to use for the cursor.
To ease work with unsupported cursors, a fallback cursor can be provided. If a gdk.surface.Surface cannot use a cursor because of the reasons mentioned above, it will try the fallback cursor. Fallback cursors can themselves have fallback cursors again, so it is possible to provide a chain of progressively easier to support cursors. If none of the provided cursors can be supported, the default cursor will be the ultimate fallback.