Emits a short beep on display
Closes the connection to the windowing system for the given display.
Connect to Closed signal.
Connect to Opened signal.
Connect to SeatAdded signal.
Connect to SeatRemoved signal.
Connect to SettingChanged signal.
Creates a new gdk.glcontext.GLContext for the gdk.display.Display.
Returns true if there is an ongoing grab on device for display.
Flushes any requests queued for the windowing system.
Returns a gdk.app_launch_context.AppLaunchContext suitable for launching applications on the given display.
Gets the clipboard used for copy/paste operations.
Returns the default gdk.seat.Seat for this display.
Returns the dma-buf formats that are supported on this display.
Gets the monitor in which the largest area of surface resides.
Gets the list of monitors associated with this display.
Gets the name of the display.
Gets the clipboard used for the primary selection.
Retrieves a desktop-wide setting such as double-click time for the display.
Gets the startup notification ID for a Wayland display, or null if no ID has been defined.
Finds out if the display has been closed.
Returns whether surfaces can reasonably be expected to have their alpha channel drawn correctly on the screen.
Returns whether surfaces on this display are created with an alpha channel.
Returns the list of seats known to display.
Returns the keyvals bound to keycode.
Obtains a list of keycode/group/level combinations that will generate keyval.
Indicates to the GUI environment that the application has finished loading, using a given identifier.
Checks that OpenGL is available for self and ensures that it is properly initialized. When this fails, an error will be set describing the error and this function returns false.
Adds the given event to the event queue for display.
Returns true if the display supports input shapes.
Returns whether it's possible for a surface to draw outside of the window area.
Flushes any requests queued for the windowing system and waits until all requests have been handled.
Translates the contents of a gdk.event_key.EventKey into a keyval, effective group, and level.
Gets the default gdk.display.Display.
Opens a display.
Set the GObject of a D ObjectG wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
gdk.display.Display objects are the GDK representation of a workstation.
Their purpose are two-fold:
Most of the input device handling has been factored out into separate gdk.seat.Seat objects. Every display has a one or more seats, which can be accessed with gdk.display.Display.getDefaultSeat and gdk.display.Display.listSeats.
Output devices are represented by gdk.monitor.MonitorG objects, which can be accessed with gdk.display.Display.getMonitorAtSurface and similar APIs.