Adds a relationship of the specified type with the specified target.
Connect to ActiveDescendantChanged signal.
Connect to Announcement signal.
Connect to AttributeChanged signal.
Connect to ChildrenChanged signal.
Connect to FocusEvent signal.
Connect to Notification signal.
Connect to PropertyChange signal.
Connect to StateChange signal.
Connect to VisibleDataChanged signal.
Gets the accessible id of the accessible.
Gets the accessible description of the accessible.
Gets the help text associated with the accessible.
Gets the 0-based index of this accessible in its parent; returns -1 if the accessible does not have an accessible parent.
Gets the layer of the accessible.
Gets the zorder of the accessible. The value G_MININT will be returned if the layer of the accessible is not ATK_LAYER_MDI.
Gets the number of accessible children of the accessible.
Gets the accessible name of the accessible.
Gets a UTF-8 string indicating the POSIX-style LC_MESSAGES locale of accessible.
Gets the accessible parent of the accessible. By default this is the one assigned with atk.object.ObjectAtk.setParent, but it is assumed that ATK implementors have ways to get the parent of the object without the need of assigning it manually with atk.object.ObjectAtk.setParent, and will return it with this method.
Gets the role of the accessible.
This function is called when implementing subclasses of #AtkObject. It does initialization required for the new object. It is intended that this function should called only in the ..._new() functions used to create an instance of a subclass of #AtkObject
Emits a state-change signal for the specified state.
Gets the accessible parent of the accessible, if it has been manually assigned with atk_object_set_parent. Otherwise, this function returns null.
Gets a reference to the specified accessible child of the object. The accessible children are 0-based so the first accessible child is at index 0, the second at index 1 and so on.
Gets the #AtkRelationSet associated with the object.
Gets a reference to the state set of the accessible; the caller must unreference it when it is no longer needed.
Removes a property change handler.
Removes a relationship of the specified type with the specified target.
Sets the accessible ID of the accessible. This is not meant to be presented to the user, but to be an ID which is stable over application development. Typically, this is the gtkbuilder ID. Such an ID will be available for instance to identify a given well-known accessible object for tailored screen reading, or for automatic regression testing.
Sets the accessible description of the accessible. You can't set the description to NULL. This is reserved for the initial value. In this aspect NULL is similar to ATK_ROLE_UNKNOWN. If you want to set the name to a empty value you can use "".
Sets the help text associated with the accessible. This can be used to expose context-sensitive information to help a user understand how to interact with the object.
Sets the accessible name of the accessible. You can't set the name to NULL. This is reserved for the initial value. In this aspect NULL is similar to ATK_ROLE_UNKNOWN. If you want to set the name to a empty value you can use "".
Sets the accessible parent of the accessible. parent can be NULL.
Sets the role of the accessible.
Set the GObject of a D ObjectG wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
The base object class for the Accessibility Toolkit API.
This class is the primary class for accessibility support via the Accessibility ToolKit (ATK). Objects which are instances of #AtkObject (or instances of AtkObject-derived types) are queried for properties which relate basic (and generic) properties of a UI component such as name and description. Instances of #AtkObject may also be queried as to whether they implement other ATK interfaces (e.g. #AtkAction, #AtkComponent, etc.), as appropriate to the role which a given UI component plays in a user interface.
All UI components in an application which provide useful information or services to the user must provide corresponding #AtkObject instances on request (in GTK+, for instance, usually on a call to #gtk_widget_get_accessible ()), either via ATK support built into the toolkit for the widget class or ancestor class, or in the case of custom widgets, if the inherited #AtkObject implementation is insufficient, via instances of a new #AtkObject subclass.
See class@AtkObjectFactory, class@AtkRegistry. (GTK+ users see also #GtkAccessible).