ObjectAtk.connectAttributeChanged

Connect to AttributeChanged signal.

The "attribute-changed" signal should be emitted when one of an object's attributes changes.

class ObjectAtk
ulong
connectAttributeChanged
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] == string)
)
)
&&
(
Parameters!T.length < 2 ||
(
ParameterStorageClassTuple!T[1] == ParameterStorageClass.none &&
is(Parameters!T[1] == string)
)
)
&&
(
Parameters!T.length < 3 ||
(
ParameterStorageClassTuple!T[2] == ParameterStorageClass.none &&
is(Parameters!T[2] : atk.object.ObjectAtk)
)
)
&&
Parameters!T.length < 4
)

Parameters

callback T

signal callback delegate or function to connect

void callback(string arg1, string arg2, atk.object.ObjectAtk objectAtk)

arg1 the name of the attribute being modified, or null if not available. (optional)

arg2 the attribute's new value, or null if not available. (optional)

objectAtk the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: ulong

Signal ID