Create an ObjectG which is wrapping a C GObject with the given GType. Useful for creating custom D classes which are derived from ObjectG.
Constructor to wrap a C GObject with a D proxy object.
A destructor is present on this object, but not explicitly documented in the source.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
Get a pointer to the underlying C object.
Connect to Notify signal.
Connect a D closure to an object signal.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).
Template for getting a GObject property.
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Convenience method to return this cast to a type. For use in D with statements.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Set the GObject of a D ObjectG wrapper.
Template for setting a GObject property.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
GObject GType property.
Template to get the D object from a C GObject and cast it to the given D object type.
Get the GType of an object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
The base object type.
gobject.object.ObjectG is the fundamental type providing the common attributes and methods for all object types in GTK, Pango and other libraries based on GObject. The gobject.object.ObjectG class provides methods for object construction and destruction, property access methods, and signal support. Signals are described in detail here[gobject-Signals].
For a tutorial on implementing a new gobject.object.ObjectG class, see [How to define and implement a new GObject](tutorial.html#how-to-define-and-implement-a-new-gobject). For a list of naming conventions for GObjects and their methods, see the GType conventions. For the high-level concepts behind GObject, read Instantiatable classed types: Objects.
Since GLib 2.72, all gobject.object.ObjectGs are guaranteed to be aligned to at least the alignment of the largest basic GLib type (typically this is vte.types.TEST_FLAGS_NONE or graphene.types.PI_2). If you need larger alignment for an element in a gobject.object.ObjectG, you should allocate it on the heap (aligned), or arrange for your gobject.object.ObjectG to be appropriately padded. This guarantee applies to the gobject.object.ObjectG (or derived) struct, the gstpbutils.types.ObjectClass (or derived) struct, and any private data allocated by G_ADD_PRIVATE().