Close the connection in an orderly fashion.
Connect to Closed signal.
Connect to Closing signal.
Connect to Error signal.
Connect to Message signal.
Connect to Pong signal.
Get the close code received from the WebSocket peer.
Get the close data received from the WebSocket peer.
Get the connection type (client/server) of the connection.
Get the extensions chosen via negotiation with the peer.
Get the I/O stream the WebSocket is communicating over.
Gets the keepalive interval in seconds or 0 if disabled.
Gets the maximum payload size allowed for incoming packets.
Get the origin of the WebSocket.
Get the protocol chosen via negotiation with the peer.
Get the current state of the WebSocket.
Get the URI of the WebSocket.
Send a binary message to the peer.
Send a message of the given type to the peer. Note that this method, allows to send text messages containing null characters.
Send a null-terminated text (UTF-8) message to the peer.
Sets the interval in seconds on when to send a ping message which will serve as a keepalive message.
Sets the maximum payload size allowed for incoming packets.
Set the GObject of a D ObjectG wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
The WebSocket Protocol
Provides support for the WebSocket protocol.
To connect to a WebSocket server, create a class@Session and call soup.session.Session.websocketConnectAsync. To accept WebSocket connections, create a class@Server and add a handler to it with soup.server.Server.addWebsocketHandler.
(Lower-level support is available via func@websocket_client_prepare_handshake and func@websocket_client_verify_handshake, for handling the client side of the WebSocket handshake, and func@websocket_server_process_handshake for handling the server side.)
#SoupWebsocketConnection handles the details of WebSocket communication. You can use soup.websocket_connection.WebsocketConnection.sendText and soup.websocket_connection.WebsocketConnection.sendBinary to send data, and the signal@WebsocketConnection::message signal to receive data. (#SoupWebsocketConnection currently only supports asynchronous I/O.)