WebsocketConnection.connectPong

Connect to Pong signal.

Emitted when we receive a Pong frame (solicited or unsolicited) from the peer.

As a convenience, the message data will always be null-terminated, but the NUL byte will not be included in the length count.

class WebsocketConnection
ulong
connectPong
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] == glib.bytes.Bytes)
)
)
&&
(
Parameters!T.length < 2 ||
(
ParameterStorageClassTuple!T[1] == ParameterStorageClass.none &&
)
)
&&
Parameters!T.length < 3
)

Parameters

callback T

signal callback delegate or function to connect

void callback(glib.bytes.Bytes message, soup.websocket_connection.WebsocketConnection websocketConnection)

message the application data (if any) (optional)

websocketConnection the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: ulong

Signal ID