Removes the top element from the stack of render nodes and adds it to the nearest gsk.glshader_node.GLShaderNode below it.
This must be called the same number of times as the number of textures is needed for the shader in gtk.snapshot.Snapshot.pushGlShader.
Removes the top element from the stack of render nodes and adds it to the nearest gsk.glshader_node.GLShaderNode below it.
This must be called the same number of times as the number of textures is needed for the shader in gtk.snapshot.Snapshot.pushGlShader.