EventControllerMotion.connectMotion

Connect to Motion signal.

Emitted when the pointer moves inside the widget.

class EventControllerMotion
ulong
connectMotion
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] == double)
)
)
&&
(
Parameters!T.length < 2 ||
(
ParameterStorageClassTuple!T[1] == ParameterStorageClass.none &&
is(Parameters!T[1] == double)
)
)
&&
(
Parameters!T.length < 3 ||
(
ParameterStorageClassTuple!T[2] == ParameterStorageClass.none &&
)
)
&&
Parameters!T.length < 4
)

Parameters

callback T

signal callback delegate or function to connect

void callback(double x, double y, gtk.event_controller_motion.EventControllerMotion eventControllerMotion)

x the x coordinate (optional)

y the y coordinate (optional)

eventControllerMotion the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: ulong

Signal ID