EventControllerMotion.connectLeave

Connect to Leave signal.

Signals that the pointer has left the widget.

class EventControllerMotion
ulong
connectLeave
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
)
)
&&
Parameters!T.length < 2
)

Parameters

callback T

signal callback delegate or function to connect

void callback(gtk.event_controller_motion.EventControllerMotion eventControllerMotion)

eventControllerMotion the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: ulong

Signal ID