GLMemory.this
- this(uint texId, gstgl.types.GLTextureTarget texTarget, gstgl.types.GLFormat texFormat, uint plane, bool textureWrapped, uint unpackLength, uint texWidth)
- this(void* ptr, Flag!"Take" take)
gstgl glmemory GLMemory
constructorsfunctionspropertiesstatic functions
Create a glmemory.GLMemory boxed type.