GLMemory.this

Create a glmemory.GLMemory boxed type.

  1. this(uint texId, gstgl.types.GLTextureTarget texTarget, gstgl.types.GLFormat texFormat, uint plane, bool textureWrapped, uint unpackLength, uint texWidth)
    class GLMemory
    this
    (
    uint texId = uint.init
    ,,,
    uint plane = uint.init
    ,
    bool textureWrapped = bool.init
    ,
    uint unpackLength = uint.init
    ,
    uint texWidth = uint.init
    )
  2. this(void* ptr, Flag!"Take" take)

Parameters

texId uint

the GL texture id for this memory

texTarget gstgl.types.GLTextureTarget

the GL texture target for this memory

texFormat gstgl.types.GLFormat

the texture type

plane uint

data plane in @info

textureWrapped bool
unpackLength uint
texWidth uint