Reads the texture in #GstGLMemory into write_pointer if no buffer is bound
to GL_PIXEL_PACK_BUFFER. Otherwise write_pointer is the byte offset into
the currently bound GL_PIXEL_PACK_BUFFER buffer to store the result of
glReadPixels. See the OpenGL specification for glReadPixels for more
details.
Reads the texture in #GstGLMemory into write_pointer if no buffer is bound to GL_PIXEL_PACK_BUFFER. Otherwise write_pointer is the byte offset into the currently bound GL_PIXEL_PACK_BUFFER buffer to store the result of glReadPixels. See the OpenGL specification for glReadPixels for more details.