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GstGLWindowClass.open
gstgl
c
types
GstGLWindowClass
open the connection to the display
struct
GstGLWindowClass
extern (
C
)
bool
function
(
GstGLWindow
*
window
,
GError
**
_err
)
open
;
gstgl
c
types
GstGLWindowClass
variables
Reserved
close
controlsViewport
draw
getDisplay
getWindowHandle
handleEvents
hasOutputSurface
open
parentClass
queueResize
quit
run
sendMessage
sendMessageAsync
setPreferredSize
setRenderRectangle
setWindowHandle
show
open the connection to the display