SimpleActionGroup

Constructors

this
this()

Creates a new, empty, #GSimpleActionGroup.

Members

Functions

insert
void insert(gio.action.Action action)

Adds an action to the action group.

lookup
gio.action.Action lookup(string actionName)

Looks up the action with the name action_name in the group.

remove
void remove(string actionName)

Removes the named action from the action group.

Mixed In Members

From mixin ActionGroupT!()

actionAdded
void actionAdded(string actionName)

Emits the #GActionGroup::action-added signal on action_group.

actionEnabledChanged
void actionEnabledChanged(string actionName, bool enabled)

Emits the #GActionGroup::action-enabled-changed signal on action_group.

actionRemoved
void actionRemoved(string actionName)

Emits the #GActionGroup::action-removed signal on action_group.

actionStateChanged
void actionStateChanged(string actionName, glib.variant.VariantG state)

Emits the #GActionGroup::action-state-changed signal on action_group.

activateAction
void activateAction(string actionName, glib.variant.VariantG parameter)

Activate the named action within action_group.

changeActionState
void changeActionState(string actionName, glib.variant.VariantG value)

Request for the state of the named action within action_group to be changed to value.

getActionEnabled
bool getActionEnabled(string actionName)

Checks if the named action within action_group is currently enabled.

getActionParameterType
glib.variant_type.VariantType getActionParameterType(string actionName)

Queries the type of the parameter that must be given when activating the named action within action_group.

getActionState
glib.variant.VariantG getActionState(string actionName)

Queries the current state of the named action within action_group.

getActionStateHint
glib.variant.VariantG getActionStateHint(string actionName)

Requests a hint about the valid range of values for the state of the named action within action_group.

getActionStateType
glib.variant_type.VariantType getActionStateType(string actionName)

Queries the type of the state of the named action within action_group.

hasAction
bool hasAction(string actionName)

Checks if the named action exists within action_group.

listActions
string[] listActions()

Lists the actions contained within action_group.

queryAction
bool queryAction(string actionName, bool enabled, glib.variant_type.VariantType parameterType, glib.variant_type.VariantType stateType, glib.variant.VariantG stateHint, glib.variant.VariantG state)

Queries all aspects of the named action within an action_group.

connectActionAdded
ulong connectActionAdded(string detail, T callback, Flag!"After" after)

Connect to ActionAdded signal.

connectActionEnabledChanged
ulong connectActionEnabledChanged(string detail, T callback, Flag!"After" after)

Connect to ActionEnabledChanged signal.

connectActionRemoved
ulong connectActionRemoved(string detail, T callback, Flag!"After" after)

Connect to ActionRemoved signal.

connectActionStateChanged
ulong connectActionStateChanged(string detail, T callback, Flag!"After" after)

Connect to ActionStateChanged signal.

From mixin ActionMapT!()

addAction
void addAction(gio.action.Action action)

Adds an action to the action_map.

lookupAction
gio.action.Action lookupAction(string actionName)

Looks up the action with the name action_name in action_map.

removeAction
void removeAction(string actionName)

Removes the named action from the action map.

Inherited Members

From ObjectG

setGObject
void setGObject(void* cObj, Flag!"Take" take)

Set the GObject of a D ObjectG wrapper.

cPtr
void* cPtr(Flag!"Dup" dup)

Get a pointer to the underlying C object.

ref_
void* ref_(void* gObj)

Calls g_object_ref() on a GObject.

unref
unref(void* gObj)

Calls g_object_unref() on a GObject.

getType
GType getType()

Get the GType of an object.

gType
GType gType [@property getter]

GObject GType property.

self
ObjectG self()

Convenience method to return this cast to a type. For use in D with statements.

getDObject
T getDObject(void* cptr, Flag!"Take" take)

Template to get the D object from a C GObject and cast it to the given D object type.

connectSignalClosure
ulong connectSignalClosure(string signalDetail, DClosure closure, Flag!"After" after)

Connect a D closure to an object signal.

setProperty
void setProperty(string propertyName, T val)

Template for setting a GObject property.

getProperty
T getProperty(string propertyName)

Template for getting a GObject property.

compatControl
size_t compatControl(size_t what, void* data)
bindProperty
gobject.binding.Binding bindProperty(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags)

Creates a binding between source_property on source and target_property on target.

bindPropertyFull
gobject.binding.Binding bindPropertyFull(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags, gobject.closure.Closure transformTo, gobject.closure.Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).

getProperty
void getProperty(string propertyName, gobject.value.Value value)

Gets a property of an object.

getQdata
void* getQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.

getv
void getv(string[] names, gobject.value.Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(gobject.param_spec.ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

refSink
gobject.object.ObjectG refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setProperty
void setProperty(string propertyName, gobject.value.Value value)

Sets a property on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

watchClosure
void watchClosure(gobject.closure.Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

connectNotify
ulong connectNotify(string detail, T callback, Flag!"After" after)

Connect to Notify signal.

From ActionGroup

actionAdded
void actionAdded(string actionName)

Emits the #GActionGroup::action-added signal on action_group.

actionEnabledChanged
void actionEnabledChanged(string actionName, bool enabled)

Emits the #GActionGroup::action-enabled-changed signal on action_group.

actionRemoved
void actionRemoved(string actionName)

Emits the #GActionGroup::action-removed signal on action_group.

actionStateChanged
void actionStateChanged(string actionName, glib.variant.VariantG state)

Emits the #GActionGroup::action-state-changed signal on action_group.

activateAction
void activateAction(string actionName, glib.variant.VariantG parameter)

Activate the named action within action_group.

changeActionState
void changeActionState(string actionName, glib.variant.VariantG value)

Request for the state of the named action within action_group to be changed to value.

getActionEnabled
bool getActionEnabled(string actionName)

Checks if the named action within action_group is currently enabled.

getActionParameterType
glib.variant_type.VariantType getActionParameterType(string actionName)

Queries the type of the parameter that must be given when activating the named action within action_group.

getActionState
glib.variant.VariantG getActionState(string actionName)

Queries the current state of the named action within action_group.

getActionStateHint
glib.variant.VariantG getActionStateHint(string actionName)

Requests a hint about the valid range of values for the state of the named action within action_group.

getActionStateType
glib.variant_type.VariantType getActionStateType(string actionName)

Queries the type of the state of the named action within action_group.

hasAction
bool hasAction(string actionName)

Checks if the named action exists within action_group.

listActions
string[] listActions()

Lists the actions contained within action_group.

queryAction
bool queryAction(string actionName, bool enabled, glib.variant_type.VariantType parameterType, glib.variant_type.VariantType stateType, glib.variant.VariantG stateHint, glib.variant.VariantG state)

Queries all aspects of the named action within an action_group.

connectActionAdded
ulong connectActionAdded(string detail, T callback, Flag!"After" after)

Connect to ActionAdded signal.

connectActionEnabledChanged
ulong connectActionEnabledChanged(string detail, T callback, Flag!"After" after)

Connect to ActionEnabledChanged signal.

connectActionRemoved
ulong connectActionRemoved(string detail, T callback, Flag!"After" after)

Connect to ActionRemoved signal.

connectActionStateChanged
ulong connectActionStateChanged(string detail, T callback, Flag!"After" after)

Connect to ActionStateChanged signal.

From ActionMap

addAction
void addAction(gio.action.Action action)

Adds an action to the action_map.

lookupAction
gio.action.Action lookupAction(string actionName)

Looks up the action with the name action_name in action_map.

removeAction
void removeAction(string actionName)

Removes the named action from the action map.