Clears the pending flag on stream.
Closes the stream, releasing resources related to it.
Requests an asynchronous close of the stream, releasing resources related to it. When the operation is finished callback will be called. You can then call gio.output_stream.OutputStream.closeFinish to get the result of the operation.
Closes an output stream.
Forces a write of all user-space buffered data for the given stream. Will block during the operation. Closing the stream will implicitly cause a flush.
Forces an asynchronous write of all user-space buffered data for the given stream. For behaviour details see gio.output_stream.OutputStream.flush.
Finishes flushing an output stream.
Checks if an output stream has pending actions.
Checks if an output stream has already been closed.
Checks if an output stream is being closed. This can be used inside e.g. a flush implementation to see if the flush (or other i/o operation) is called from within the closing operation.
Sets stream to have actions pending. If the pending flag is already set or stream is closed, it will return false and set error.
Splices an input stream into an output stream.
Splices a stream asynchronously. When the operation is finished callback will be called. You can then call gio.output_stream.OutputStream.spliceFinish to get the result of the operation.
Finishes an asynchronous stream splice operation.
Tries to write count bytes from buffer into the stream. Will block during the operation.
Tries to write count bytes from buffer into the stream. Will block during the operation.
Request an asynchronous write of count bytes from buffer into the stream. When the operation is finished callback will be called. You can then call gio.output_stream.OutputStream.writeAllFinish to get the result of the operation.
Finishes an asynchronous stream write operation started with gio.output_stream.OutputStream.writeAllAsync.
Request an asynchronous write of count bytes from buffer into the stream. When the operation is finished callback will be called. You can then call gio.output_stream.OutputStream.writeFinish to get the result of the operation.
A wrapper function for gio.output_stream.OutputStream.write which takes a #GBytes as input. This can be more convenient for use by language bindings or in other cases where the refcounted nature of #GBytes is helpful over a bare pointer interface.
This function is similar to gio.output_stream.OutputStream.writeAsync, but takes a #GBytes as input. Due to the refcounted nature of #GBytes, this allows the stream to avoid taking a copy of the data.
Finishes a stream write-from-#GBytes operation.
Finishes a stream write operation.
Tries to write the bytes contained in the n_vectors vectors into the stream. Will block during the operation.
Tries to write the bytes contained in the n_vectors vectors into the stream. Will block during the operation.
Request an asynchronous write of the bytes contained in the n_vectors vectors into the stream. When the operation is finished callback will be called. You can then call gio.output_stream.OutputStream.writevAllFinish to get the result of the operation.
Finishes an asynchronous stream write operation started with gio.output_stream.OutputStream.writevAllAsync.
Request an asynchronous write of the bytes contained in n_vectors vectors into the stream. When the operation is finished callback will be called. You can then call gio.output_stream.OutputStream.writevFinish to get the result of the operation.
Finishes a stream writev operation.
Set the GObject of a D ObjectG wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
gio.output_stream.OutputStream is a base class for implementing streaming output.
It has functions to write to a stream (gio.output_stream.OutputStream.write), to close a stream (gio.output_stream.OutputStream.close) and to flush pending writes (gio.output_stream.OutputStream.flush).
To copy the content of an input stream to an output stream without manually handling the reads and writes, use gio.output_stream.OutputStream.splice.
See the documentation for gio.iostream.IOStream for details of thread safety of streaming APIs.
All of these functions have async variants too.
All classes derived from gio.output_stream.OutputStream *should* implement synchronous writing, splicing, flushing and closing streams, but *may* implement asynchronous versions.