Texture.saveToPng

Store the given texture to the filename as a PNG file.

This is a utility function intended for debugging and testing. If you want more control over formats, proper error handling or want to store to a gio.file.File or other location, you might want to use gdk.texture.Texture.saveToPngBytes or look into the gdk-pixbuf library.

class Texture
bool
saveToPng
(
string filename
)

Parameters

filename string

the filename to store to

Return Value

Type: bool

true if saving succeeded, false on failure.