Creates a new texture by loading an image from a resource.
The file format is detected automatically. The supported formats
are PNG and JPEG, though more formats might be available.
It is a fatal error if resource_path does not specify a valid
image resource and the program will abort if that happens.
If you are unsure about the validity of a resource, use
gdk.texture.Texture.newFromFile to load it.
This function is threadsafe, so that you can e.g. use GTask
and gio.task.Task.runInThread to avoid blocking the main thread
while loading a big image.
Creates a new texture by loading an image from a resource.
The file format is detected automatically. The supported formats are PNG and JPEG, though more formats might be available.
It is a fatal error if resource_path does not specify a valid image resource and the program will abort if that happens. If you are unsure about the validity of a resource, use gdk.texture.Texture.newFromFile to load it.
This function is threadsafe, so that you can e.g. use GTask and gio.task.Task.runInThread to avoid blocking the main thread while loading a big image.