Surface.connectLeaveMonitor

Connect to LeaveMonitor signal.

Emitted when surface stops being present on the monitor.

class Surface
ulong
connectLeaveMonitor
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] : gdk.monitor.MonitorG)
)
)
&&
(
Parameters!T.length < 2 ||
(
ParameterStorageClassTuple!T[1] == ParameterStorageClass.none &&
is(Parameters!T[1] : gdk.surface.Surface)
)
)
&&
Parameters!T.length < 3
)

Parameters

callback T

signal callback delegate or function to connect

void callback(gdk.monitor.MonitorG monitor, gdk.surface.Surface surface)

monitor the monitor (optional)

surface the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: ulong

Signal ID