Renderer

pango.renderer.Renderer is a base class for objects that can render text provided as pango.glyph_string.GlyphString or pango.layout.Layout.

By subclassing pango.renderer.Renderer and overriding operations such as @draw_glyphs and @draw_rectangle, renderers for particular font backends and destinations can be created.

Members

Functions

activate
void activate()

Does initial setup before rendering operations on renderer.

deactivate
void deactivate()

Cleans up after rendering operations on renderer.

drawErrorUnderline
void drawErrorUnderline(int x, int y, int width, int height)

Draw a squiggly line that approximately covers the given rectangle in the style of an underline used to indicate a spelling error.

drawGlyph
void drawGlyph(pango.font.Font font, pango.types.Glyph glyph, double x, double y)

Draws a single glyph with coordinates in device space.

drawGlyphItem
void drawGlyphItem(string text, pango.glyph_item.GlyphItem glyphItem, int x, int y)

Draws the glyphs in glyph_item with the specified pango.renderer.Renderer, embedding the text associated with the glyphs in the output if the output format supports it.

drawGlyphs
void drawGlyphs(pango.font.Font font, pango.glyph_string.GlyphString glyphs, int x, int y)

Draws the glyphs in glyphs with the specified pango.renderer.Renderer.

drawLayout
void drawLayout(pango.layout.Layout layout, int x, int y)

Draws layout with the specified pango.renderer.Renderer.

drawLayoutLine
void drawLayoutLine(pango.layout_line.LayoutLine line, int x, int y)

Draws line with the specified pango.renderer.Renderer.

drawRectangle
void drawRectangle(pango.types.RenderPart part, int x, int y, int width, int height)

Draws an axis-aligned rectangle in user space coordinates with the specified pango.renderer.Renderer.

drawTrapezoid
void drawTrapezoid(pango.types.RenderPart part, double y1, double x11, double x21, double y2, double x12, double x22)

Draws a trapezoid with the parallel sides aligned with the X axis using the given pango.renderer.Renderer; coordinates are in device space.

getAlpha
ushort getAlpha(pango.types.RenderPart part)

Gets the current alpha for the specified part.

getColor
pango.color.Color getColor(pango.types.RenderPart part)

Gets the current rendering color for the specified part.

getLayout
pango.layout.Layout getLayout()

Gets the layout currently being rendered using renderer.

getLayoutLine
pango.layout_line.LayoutLine getLayoutLine()

Gets the layout line currently being rendered using renderer.

getMatrix
pango.matrix.Matrix getMatrix()

Gets the transformation matrix that will be applied when rendering.

partChanged
void partChanged(pango.types.RenderPart part)

Informs Pango that the way that the rendering is done for part has changed.

setAlpha
void setAlpha(pango.types.RenderPart part, ushort alpha)

Sets the alpha for part of the rendering.

setColor
void setColor(pango.types.RenderPart part, pango.color.Color color)

Sets the color for part of the rendering.

setMatrix
void setMatrix(pango.matrix.Matrix matrix)

Sets the transformation matrix that will be applied when rendering.

Inherited Members

From ObjectG

setGObject
void setGObject(void* cObj, Flag!"Take" take)

Set the GObject of a D ObjectG wrapper.

cPtr
void* cPtr(Flag!"Dup" dup)

Get a pointer to the underlying C object.

ref_
void* ref_(void* gObj)

Calls g_object_ref() on a GObject.

unref
unref(void* gObj)

Calls g_object_unref() on a GObject.

getType
GType getType()

Get the GType of an object.

gType
GType gType [@property getter]

GObject GType property.

self
ObjectG self()

Convenience method to return this cast to a type. For use in D with statements.

getDObject
T getDObject(void* cptr, Flag!"Take" take)

Template to get the D object from a C GObject and cast it to the given D object type.

connectSignalClosure
ulong connectSignalClosure(string signalDetail, DClosure closure, Flag!"After" after)

Connect a D closure to an object signal.

setProperty
void setProperty(string propertyName, T val)

Template for setting a GObject property.

getProperty
T getProperty(string propertyName)

Template for getting a GObject property.

compatControl
size_t compatControl(size_t what, void* data)
bindProperty
gobject.binding.Binding bindProperty(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags)

Creates a binding between source_property on source and target_property on target.

bindPropertyFull
gobject.binding.Binding bindPropertyFull(string sourceProperty, gobject.object.ObjectG target, string targetProperty, gobject.types.BindingFlags flags, gobject.closure.Closure transformTo, gobject.closure.Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).

getProperty
void getProperty(string propertyName, gobject.value.Value value)

Gets a property of an object.

getQdata
void* getQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.

getv
void getv(string[] names, gobject.value.Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(gobject.param_spec.ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

refSink
gobject.object.ObjectG refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setProperty
void setProperty(string propertyName, gobject.value.Value value)

Sets a property on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

watchClosure
void watchClosure(gobject.closure.Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

connectNotify
ulong connectNotify(string detail, T callback, Flag!"After" after)

Connect to Notify signal.