Connect to Destroy signal.
Signals that all holders of a reference to the widget should release the reference that they hold.
May result in finalization of the widget if all references are released.
This signal is not suitable for saving widget state.
signal callback delegate or function to connect
void callback(gtk.widget.Widget widget)
widget the instance the signal is connected to (optional)
Yes.After to execute callback after default handler, No.After to execute before (default)
Signal ID
Connect to Destroy signal.
Signals that all holders of a reference to the widget should release the reference that they hold.
May result in finalization of the widget if all references are released.
This signal is not suitable for saving widget state.