Creates an EGL image that imports the dmabuf FD. The dmabuf data is passed as RGBA data. Shaders later take this "RGBA" data and convert it from its true format (described by in_info) to actual RGBA output. For example, with I420, three EGL images are created, one for each plane, each EGL image with a single-channel R format. With NV12, two EGL images are created, one with R format, one with RG format etc.
Pointer to the C boxed value
Get the GType of this boxed type.
Boxed GType property.
Convenience method to return this cast to a type. For use in D with statements.
Make a copy of the wrapped C boxed data.
Copy a C boxed value using g_boxed_copy.
Free a C boxed value using g_boxed_free.
#GstEGLImage represents and holds an EGLImage handle.
A #GstEGLImage can be created from a dmabuf with gstglegl.eglimage.EGLImage.fromDmabuf, or gstglegl.eglimage.EGLImage.fromDmabufDirect, or #GstGLMemoryEGL provides a #GstAllocator to allocate EGLImage's bound to and OpenGL texture.