Creates an EGL image that imports the dmabuf FD. The dmabuf data
is passed as RGBA data. Shaders later take this "RGBA" data and
convert it from its true format (described by in_info) to actual
RGBA output. For example, with I420, three EGL images are created,
one for each plane, each EGL image with a single-channel R format.
With NV12, two EGL images are created, one with R format, one
with RG format etc.
Creates an EGL image that imports the dmabuf FD. The dmabuf data is passed as RGBA data. Shaders later take this "RGBA" data and convert it from its true format (described by in_info) to actual RGBA output. For example, with I420, three EGL images are created, one for each plane, each EGL image with a single-channel R format. With NV12, two EGL images are created, one with R format, one with RG format etc.