#GstEGLImage represents and holds an EGLImage handle.
A #GstEGLImage can be created from a dmabuf with gstglegl.eglimage.EGLImage.fromDmabuf, or gstglegl.eglimage.EGLImage.fromDmabufDirect, or #GstGLMemoryEGL provides a #GstAllocator to allocate EGLImage's bound to and OpenGL texture.
#GstEGLImage represents and holds an EGLImage handle.
A #GstEGLImage can be created from a dmabuf with gstglegl.eglimage.EGLImage.fromDmabuf, or gstglegl.eglimage.EGLImage.fromDmabufDirect, or #GstGLMemoryEGL provides a #GstAllocator to allocate EGLImage's bound to and OpenGL texture.