GstEGLImage

#GstEGLImage represents and holds an EGLImage handle.

A #GstEGLImage can be created from a dmabuf with gstglegl.eglimage.EGLImage.fromDmabuf, or gstglegl.eglimage.EGLImage.fromDmabufDirect, or #GstGLMemoryEGL provides a #GstAllocator to allocate EGLImage's bound to and OpenGL texture.

Members

Variables

Padding
void*[4] Padding;
context
GstGLContext* context;
destroyData
void* destroyData;
destroyNotify
GstEGLImageDestroyNotify destroyNotify;
format
GstGLFormat format;
image
void* image;
parent
GstMiniObject parent;