GLRenderbuffer.this

Create a glrenderbuffer.GLRenderbuffer boxed type.

  1. this(uint renderbufferId, gstgl.types.GLFormat renderbufferFormat, uint width, uint height, bool renderbufferWrapped)
    class GLRenderbuffer
    this
    (
    uint renderbufferId = uint.init
    ,,
    uint width = uint.init
    ,
    uint height = uint.init
    ,
    bool renderbufferWrapped = bool.init
    )
  2. this(void* ptr, Flag!"Take" take)

Parameters

renderbufferId uint

the GL texture id for this memory

renderbufferFormat gstgl.types.GLFormat

the texture type

width uint

the width

height uint

the height

renderbufferWrapped bool