glValueSetTextureTargetFromMask

A mask is a bitwise OR of (1 << target) where target is a valid #GstGLTextureTarget

Parameters

value gobject.value.Value

an uninitialized #GValue

targetMask gstgl.types.GLTextureTarget

a bitwise mask of #GstGLTextureTarget's

Return Value

Type: bool

whether the target_mask could be set on value