glMultiplyMatrix4

Multiplies two 4x4 matrices, a and b, and stores the result, a 2-dimensional array of #gfloat, in result.

void
glMultiplyMatrix4
(
float[] a
,
float[] b
,
ref float[] result
)

Parameters

a float[]

a 2-dimensional 4x4 array of #gfloat

b float[]

another 2-dimensional 4x4 array of #gfloat

result float[]

the result of the multiplication