GLBuffer.this

Create a glbuffer.GLBuffer boxed type.

  1. this(uint id, uint target, uint usageHints)
    class GLBuffer
    this
    (
    uint id = uint.init
    ,
    uint target = uint.init
    ,
    uint usageHints = uint.init
    )
  2. this(void* ptr, Flag!"Take" take)

Parameters

id uint

the buffer id for this memory

target uint

the OpenGL target of this texture for binding purposes

usageHints uint

the OpenGL usage hints this buffer was created with