GLBaseMemory.this

Create a glbase_memory.GLBaseMemory boxed type.

  1. this(gstgl.glcontext.GLContext context, gst.types.MapFlags mapFlags, int mapCount, int glMapCount)
  2. this(void* ptr, Flag!"Take" take)

Parameters

context gstgl.glcontext.GLContext

the #GstGLContext to use for GL operations

mapFlags gst.types.MapFlags
mapCount int
glMapCount int