Documentation
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GLBaseMemory.this
gstgl
glbase_memory
GLBaseMemory
Create a
glbase_memory.GLBaseMemory
boxed type.
this
(gstgl.glcontext.GLContext context, gst.types.MapFlags mapFlags, int mapCount, int glMapCount)
class
GLBaseMemory
this
(
gstgl.glcontext.GLContext
context
=
gstgl.glcontext.GLContext.init
,
gst.types.MapFlags
mapFlags
=
gst.types.MapFlags.init
,
int
mapCount
= int.
init
,
int
glMapCount
= int.
init
)
this
(void* ptr, Flag!"Take" take)
Parameters
context
gstgl
.
glcontext
.
GLContext
the #GstGLContext to use for GL operations
mapFlags
gst
.
types
.
MapFlags
mapCount
int
glMapCount
int
gstgl
glbase_memory
GLBaseMemory
constructors
this
functions
allocData
cPtr
init_
memcpy
self
properties
context
gType
glMapCount
lock
mapCount
mapFlags
mem
query
static functions
alloc
getGType
initOnce
Create a glbase_memory.GLBaseMemory boxed type.