Point3D.this

Create a point3_d.Point3D boxed type.

  1. this(float x, float y, float z)
    class Point3D
    this
    (
    float x = 0.0
    ,
    float y = 0.0
    ,
    float z = 0.0
    )
  2. this(void* ptr, Flag!"Take" take)

Parameters

x float

the X coordinate

y float

the Y coordinate

z float

the Z coordinate