Creates a new #GThreadedSocketService with no listeners. Listeners must be added with one of the #GSocketListener "add" methods.
Connect to Run signal.
Check whether the service is active or not. An active service will accept new clients that connect, while a non-active service will let connecting clients queue up until the service is started.
Restarts the service, i.e. start accepting connections from the added sockets when the mainloop runs. This only needs to be called after the service has been stopped from gio.socket_service.SocketService.stop.
Stops the service, i.e. stops accepting connections from the added sockets when the mainloop runs.
Connect to Incoming signal.
A gio.threaded_socket_service.ThreadedSocketService is a simple subclass of gio.socket_service.SocketService that handles incoming connections by creating a worker thread and dispatching the connection to it by emitting the gio.threaded_socket_service.ThreadedSocketService.run in the new thread.
The signal handler may perform blocking I/O and need not return until the connection is closed.
The service is implemented using a thread pool, so there is a limited amount of threads available to serve incoming requests. The service automatically stops the gio.socket_service.SocketService from accepting new connections when all threads are busy.
As with gio.socket_service.SocketService, you may connect to gio.threaded_socket_service.ThreadedSocketService.run, or subclass and override the default handler.