Creates a new #GSocketService with no sockets to listen for. New listeners can be added with e.g. gio.socket_listener.SocketListener.addAddress or gio.socket_listener.SocketListener.addInetPort.
Connect to Incoming signal.
Check whether the service is active or not. An active service will accept new clients that connect, while a non-active service will let connecting clients queue up until the service is started.
Restarts the service, i.e. start accepting connections from the added sockets when the mainloop runs. This only needs to be called after the service has been stopped from gio.socket_service.SocketService.stop.
Stops the service, i.e. stops accepting connections from the added sockets when the mainloop runs.
Blocks waiting for a client to connect to any of the sockets added to the listener. Returns a #GSocketConnection for the socket that was accepted.
This is the asynchronous version of gio.socket_listener.SocketListener.accept.
Finishes an async accept operation. See gio.socket_listener.SocketListener.acceptAsync
Blocks waiting for a client to connect to any of the sockets added to the listener. Returns the #GSocket that was accepted.
This is the asynchronous version of gio.socket_listener.SocketListener.acceptSocket.
Finishes an async accept operation. See gio.socket_listener.SocketListener.acceptSocketAsync
Creates a socket of type type and protocol protocol, binds it to address and adds it to the set of sockets we're accepting sockets from.
Listens for TCP connections on any available port number for both IPv6 and IPv4 (if each is available).
Helper function for gio.socket_listener.SocketListener.addAddress that creates a TCP/IP socket listening on IPv4 and IPv6 (if supported) on the specified port on all interfaces.
Adds socket to the set of sockets that we try to accept new clients from. The socket must be bound to a local address and listened to.
Closes all the sockets in the listener.
Sets the listen backlog on the sockets in the listener. This must be called before adding any sockets, addresses or ports to the #GSocketListener (for example, by calling gio.socket_listener.SocketListener.addInetPort) to be effective.
Connect to Event signal.
A gio.socket_service.SocketService is an object that represents a service that is provided to the network or over local sockets. When a new connection is made to the service the gio.socket_service.SocketService.incoming signal is emitted.
A gio.socket_service.SocketService is a subclass of gio.socket_listener.SocketListener and you need to add the addresses you want to accept connections on with the gio.socket_listener.SocketListener APIs.
There are two options for implementing a network service based on gio.socket_service.SocketService. The first is to create the service using gio.socket_service.SocketService.new_ and to connect to the gio.socket_service.SocketService.incoming signal. The second is to subclass gio.socket_service.SocketService and override the default signal handler implementation.
In either case, the handler must immediately return, or else it will block additional incoming connections from being serviced. If you are interested in writing connection handlers that contain blocking code then see gio.threaded_socket_service.ThreadedSocketService.
The socket service runs on the main loop of the thread-default context (see glib.main_context.MainContext.pushThreadDefault) of the thread it is created in, and is not threadsafe in general. However, the calls to start and stop the service are thread-safe so these can be used from threads that handle incoming clients.