Creates a new #GListStore with items of type item_type. item_type must be a subclass of #GObject.
Appends item to store. item must be of type #GListStore:item-type.
Looks up the given item in the list store by looping over the items until the first occurrence of item. If item was not found, then position will not be set, and this method will return false.
Looks up the given item in the list store by looping over the items and comparing them with equal_func until the first occurrence of item which matches. If item was not found, then position will not be set, and this method will return %FALSE. item is always passed as second parameter to equal_func. Since GLib 2.76 it is possible to pass NULL for item.
Inserts item into store at position. item must be of type #GListStore:item-type or derived from it. position must be smaller than the length of the list, or equal to it to append.
Inserts item into store at a position to be determined by the compare_func. The list must already be sorted before calling this function or the result is undefined. Usually you would approach this by only ever inserting items by way of this function. This function takes a ref on item.
Removes the item from store that is at position. position must be smaller than the current length of the list.
Removes all items from store.
Sort the items in store according to compare_func.
Changes store by removing n_removals items and adding n_additions items to it. additions must contain n_additions items of type #GListStore:item-type. null is not permitted.
Get the item at position and cast to the template type. NOTE: If type is an interface and no known D object is found that the object conforms to, the interface IfaceProxy object will be used. If position is greater than the number of items in list, %NULL is returned. %NULL may be returned if index is smaller than the length of the list, but the object does not conform to the template type. This function is meant to be used by language bindings in place of Gio.ListModel.getItem. See also: Gio.ListModel.getNItems
Gets the type of the items in list.
Gets the number of items in list.
Get the item at position.
Emits the #GListModel::items-changed signal on list.
Connect to ItemsChanged signal.
Set the GObject of a D ObjectG wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectG.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectG.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectG.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectG.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectG.ref_ and gobject.object.ObjectG.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
Get the item at position and cast to the template type. NOTE: If type is an interface and no known D object is found that the object conforms to, the interface IfaceProxy object will be used. If position is greater than the number of items in list, %NULL is returned. %NULL may be returned if index is smaller than the length of the list, but the object does not conform to the template type. This function is meant to be used by language bindings in place of Gio.ListModel.getItem. See also: Gio.ListModel.getNItems
Gets the type of the items in list.
Gets the number of items in list.
Get the item at position.
Emits the #GListModel::items-changed signal on list.
Connect to ItemsChanged signal.
gio.list_store.ListStore is a simple implementation of gio.list_model.ListModel that stores all items in memory.
It provides insertions, deletions, and lookups in logarithmic time with a fast path for the common case of iterating the list linearly.